Veloncia.9863:

I will apologize in advance if this is in the wrong subforum.

I would like to request that a character API updated to include current player coordinates permissions. This is a request for a feature that I know very few will use, but let me explain my backstory.

I have been a frequent Wiki contributer who pretty much contributes solely on the Cartography project. I mainly do the mapping. If you you look at a wiki page for a zone and see the map image with white boundaries around each explorable area, it was probably me that did it. It is a very tedious process to define the boundaries of explorable areas, and takes many hours just to complete one zone. If current player coordinates (and BONUS: current explorable area) were implemented it would not only make the mapping of the new HoT maps much quicker, but I would also be able to map much more detailed and accurate boundaries for existing ones.

I don’t feel entitled to this being implemented, but words would not be able to describe my gratitude if it was implemented.

Thank you.

smiley.1438:

The only way to get a player’s current position is the Mumble Link API.

See
http://wiki.guildwars2.com/wiki/Mumble
https://forum-en.guildwars2.com/forum/community/api/Map-API-Mumble-Mashup/first
https://forum-en.guildwars2.com/forum/community/api/Gw2-Location-Tracker/first

for more info

As a bonus, see this: https://github.com/arenanet/api-cdi/pull/57 (which points especially at the wikis)

Lawton Campbell.8517:

The only way to get a player’s current position is the Mumble Link API.

Pretty much this.

Due to our architecture, the client’s state (currently only available via Mumble link) is the only way to get high-precision positional data. We might at some point expose low-precision data through the API, but a 10-second resolution is the best that we can do over the network.

Nabrok.9023:

The only way to get a player’s current position is the Mumble Link API.

Pretty much this.

Due to our architecture, the client’s state (currently only available via Mumble link) is the only way to get high-precision positional data. We might at some point expose low-precision data through the API, but a 10-second resolution is the best that we can do over the network.

10 seconds should be more than enough I should think.

Lawton Campbell.8517:

The only way to get a player’s current position is the Mumble Link API.

Pretty much this.

Due to our architecture, the client’s state (currently only available via Mumble link) is the only way to get high-precision positional data. We might at some point expose low-precision data through the API, but a 10-second resolution is the best that we can do over the network.

10 seconds should be more than enough I should think.

Ehhhh depends on what you’re doing. You can get an idea of that resolution by watching someone’s party blip when they’re in another map — it’s pretty coarse data. I’m honestly can’t come up with many use-cases for it.

Tshakaar.6429:

Even a 5 min. delay would be cool for me.
I thought i could display a minimap on my “account checker” just to remember where i disconnected with each character.

TorquedSoul.8097:

Just knowing whether a character is active and what map they on would be huge for those organizing large groups (WvW and Raids). Getting the exact coordinates may create a burden, I wouldn’t that high level info would stress the servers too much.

rodadams.5963:

I’m honestly can’t come up with many use-cases for it.

Let’s see:

  • Some guilds want to track who all participated in some event. Instead of doing something manual, you could designate a commander for event, and then periodically poll where other guild members are, and if they are near-ish the commander during those times, give auto-credit. (Assumes guild members submit a suitable API key, of course).
  • WvW, having a map where you can see what part of the quadri-verse the other (registered) commanders on your server are rampaging. Bonus Points: include dorito color, and supplyinfo/squadinfo counts.
  • I have 16+ characters on my account… where did I park them all?
  • What map instance am I on, and what events are in my general area? (Makes events endpoint useful again in a megaserver world) I’m not gonna move THAT far in 10s w/o portaling.

Could most of this be done by having everyone download some app that reads the mumble data, and then streams the data to some central server? Sure. But people can do that now, and for the most part they don’t, because it’s too cumbersome.

That said, I wouldn’t this high on the priority list.