KCmilam.3476:

Hello coders!

I have been working on my own WvW map, much like the others that have been posted here, but I’ve been doing a few other things that I have yet to see and I wanted to make sure I wasn’t breaking any rules with the Anet dev team.

Basically, instead of being a mobile version of a WvW map, mine is a local application. It shows Guild Member positions in real time along with control point timers.

Here’s a video of it in action with a friend.
http://www.youtube.com/watch?v=0TgFF9fEw0o

Up to this point, I know everything is legal because I’m doing the same as everyone else, just reading the mumble mapping file.

But here I have added the ability to detect the range on certain things, such as portal. Now the only thing this does that might be bad is detect keys. Basically just a key bind on my application is fired when a key is pressed while any application is active.

Here’s an example of this in action. The range indicator for portal is laid when I press my portal keybind. The indicator shows up in the map and remains until I lay the exit portal. I run to the edge of the indicator, which is max range.
http://www.youtube.com/watch?v=K84EZQiHZcE

What is the dev team’s opinion on this? I don’t want to go any further if it will break the rules.

Zepher.7803:

I don’t get it, you can already see where your other party members are. you don’t need whatever it is your using to do that.

Khisanth.2948:

That sounds like it already went over the line into cheating territory. Obviously it’s my opinion that it is giving you an advantage but if you do not think it gives an advantage why are you spending time implementing it?

Edit: I am referring to the range finder.

wolftrail.3754:

Regardless of legal or not, work well done there!

I can see why this is in the works and I like the idea of it, I do agree on thread about legality.

Cliff Spradlin.3512:

Now the only thing this does that might be bad is detect keys. Basically just a key bind on my application is fired when a key is pressed while any application is active.

Cool app!

We’re planning to publish a new 3rd party app policy, hopefully soon. The policy will be designed so you can self-evaluate your app to determine whether it is acceptable. The behavior you describe will not be against the rules of that policy.

KCmilam.3476:

Now the only thing this does that might be bad is detect keys. Basically just a key bind on my application is fired when a key is pressed while any application is active.

Cool app!

We’re planning to publish a new 3rd party app policy, hopefully soon. The policy will be designed so you can self-evaluate your app to determine whether it is acceptable. The behavior you describe will not be against the rules of that policy.

Thank you for the reply. I love that the dev team is so supportive of community development. You guys rock!

I don’t get it, you can already see where your other party members are. you don’t need whatever it is your using to do that.

It tracks all people using the program across all maps. Not just party members.

asperbianca.3196:

So, it won’t track those guild members that don’t use it; correct?

Edgar Doiron.2804:

So, it won’t track those guild members that don’t use it; correct?

correct

KCmilam.3476:

Just a quick update. Here’s a few other things I’ve added and had a question on one.

Range Checker: Checks the range for certain siege weapons
Center on Player: Keeps the map centered on the player
Online Member list: Shows who is connected to the server and in a WvW map.

Is there a way to detect the elevation of certain points on the map? Or is all the tile information strictly 2D coordinates with tile images? Was wondering because I could improve my range indicators to take into account vertical distances.

Here you can see how the range on some siege would be misleading because for example, a treb shot can travel further if it is placed high above its target.

Ultra Hades.4691:

mm interesting, only one question.

When can I use it?

Natas.2659:

Need!
A G19 applet of the range part would be very nice^^

TimeBomb.3427:

This is very impressive, great job! I look forward to seeing more updates.

KCmilam.3476:

I’ve got another update. The map can now be used as an overlay with the game. I’m trying to get it to be a seamless secondary map in the game. It can be shown using keybinds while playing the game. There is now a transparency setting as well.

here’s a quick preview. Sorry for the crappy video recording, I recorded it at work and my video card is about to go out.

ikereid.4637:

Does anyone know where this application can be downloaded from. The OP says ‘update’ and such, but gives no source.

This is the kinda thing that ‘we’ can benefit from if everyone is running it (to get an idea of a 20-30man guild positions on the map) and be more organized.

There are a few ideas I would want to see changed (such as a link password, so that if you dont want just anyone sharing your position data, you can secure that information between specific users of the applicaiton),

smiley.1438:

AFAIK there was never a download for it, but you might want to have a look at this: https://forum-en.guildwars2.com/forum/community/api/Gw2-Location-Tracker
I’m currently creating an app for Overwolf ( http://www.overwolf.com/ ) for this…

ikereid.4637:

AFAIK there was never a download for it, but you might want to have a look at this: https://forum-en.guildwars2.com/forum/community/api/Gw2-Location-Tracker
I’m currently creating an app for Overwolf ( http://www.overwolf.com/ ) for this…

Thank you for this, this is EXACTLY what I have been searching for. Shared Map Positions + Live WvW Map Stats !

smiley.1438:

Well, WvW stats are currently not implemented, but will be in the Overwolf app then

fooey.5824:

Very very cool

does want

nao plz!

Stephane Lo Presti.7258:

Hi everyone,

I’d like to use the last few off-topic posts to remind everyone about the posting rules for the API Development subforum

This subforum is specifically for API application developers, not for users of these applications. By only allowing technical discussions on this subforum between developers of GW2 API-based applications and our API developers at ArenaNet , we’re helping the API effort to focus on building awesome applications for the Guild Wars 2 community.

Users of GW2 API-based applications should use the “Players helping Players” subforum for any question. Threads about specific GW2 API-based applications can be created in the “Fan-generated Content” subforum. As usual, please be as constructive as possible and follow the forums’ Code of Conduct

Thanks for your understanding!