Cliff Spradlin.3512:

Hi,

We’ve identified a bug where events that advance to the ‘preparation’ state are not reported properly via the API. Events in the ‘preparation’ state retain their previous state from the API’s perspective until the state changes again.

Not all events have preparation states at all, and it’s often short for those that do, so this should not effect most events. However, events that are part of complex event chains may show incomplete or inaccurate information as a result of this bug.

The bug will be fixed when the next game patch goes live, so if you’re having trouble with some events I’d recommend re-examining them at that time. Without deeply examining individual events, I can’t say whether this will fix any particular issue you may be having. If at that time there’s still a problem, please report it.

I’ll also update this thread when the bug is fixed.

[EDIT: Fixed!]

klarkc.3754:

The preparation status is only when a cutscene is being shown or other things, like when the player needs talk to npc to activate the event (or this one is on the warmup status)?

Cliff Spradlin.3512:

The preparation status is only when a cutscene is being shown or other things, like when the player needs talk to npc to activate the event (or this one is on the warmup status)?

The best description of preparation status is the one in the documentation. An event designer has a fair amount of freedom when deciding if and how to use the preparation state, so it completely depends on the event.

Marcus Greythorne.6843:

quick question: this new tool enables people to find worldboss events or other metaevent-chains quickly, it’s cool but have you thought of an ingame-system to do similar things?

Like a crier who runs around in our main racial cities and starts expeditions to the next big event via a small portal to the border of that zone. So that you see this 3min countdown as an event-marker in the city and follow him like you follow the npc commander in those wvw breakout events.

There are tons of big events in the game so main cities would be a good starting point to find frequent expeditions going on.

The reason why I’m saying this: the things outside of the game aren’t noticed by a lot of players. I know not a single person in my small 15-man guild who knows about those cool lore blogposts.

marnick.4305:

quick question: this new tool enables people to find worldboss events or other metaevent-chains quickly, it’s cool but have you thought of an ingame-system to do similar things?

Like a crier who runs around in our main racial cities and starts expeditions to the next big event via a small portal to the border of that zone. So that you see this 3min countdown as an event-marker in the city and follow him like you follow the npc commander in those wvw breakout events.

There are tons of big events in the game so main cities would be a good starting point to find frequent expeditions going on.

The reason why I’m saying this: the things outside of the game aren’t noticed by a lot of players. I know not a single person in my small 15-man guild who knows about those cool lore blogposts.

I would suggest investing in a few extra monitors

Cliff Spradlin.3512:

This bug is now fixed — events should be correctly displaying the preparation state. You may find it much easier to track the status of some events now.

Terrasque.8735:

Heyo, interesting. But I’m seeing several events now that are in Preparation for a very long time. Examples from Queensdale:

21:10:14 Queensdale Village of Shaemoor Prove you know a lot about Destiny’s Edge2 Preparation
21:10:14 Queensdale Shaemoor Fields Stop the bandit thief from stealing the pumphouse blueprints3 Preparation
21:10:14 Queensdale Shaemoor Fields Drive the rogue bull back home, and fix any mayhem on the way4 Preparation
21:10:14 Queensdale Shaemoor Fields Bandits have constructed a roadblock to stop Shaemoor traffic2 Preparation

They have been in Preparation since (at least) 21:10, and time is 21:55 locally here. Is this intended behavior?

It seem to go against the "Not all events have preparation states at all, and it’s often short for those that do, so this should not effect most events. " comment you had earlier.

Cliff Spradlin.3512:

They have been in Preparation since (at least) 21:10, and time is 21:55 locally here. Is this intended behavior?

Maybe.

It’s up to the event designer how to use the preparation state.

Sometimes (usually?) it is a short period of time that automatically completes as a result of NPCs talking to each other or getting in position. Other times an event may be waiting for a player to come by and activate it, such as the events triggered by talking to an NPC that has an event icon over their head.

It’s completely up to the designer how to use it, so for some events some totally different criteria may need to be met for the event to advance to the ‘active’ state.

Terrasque.8735:

Yeah, I was wondering because I rarely see those in-game.

I tried to find out what triggered them, and it looks like the wiki have all of them flagged as bugged:

http://wiki.guildwars2.com/wiki/Prove_you_know_a_lot_about_Destiny%27s_Edge
http://wiki.guildwars2.com/wiki/Stop_the_bandit_thief_from_stealing_the_pumphouse_blueprints
http://wiki.guildwars2.com/wiki/Drive_the_rogue_bull_back_home,_and_fix_any_mayhem_on_the_way
http://wiki.guildwars2.com/wiki/Bandits_have_constructed_a_roadblock_to_stop_Shaemoor_traffic

Flower Lyssa.8012:

I’ve been using gw2stuff.com and guildwarstemple.com for dragon/bonus chest event timers and they both seem screwy tonight. They are reporting some events in warm up that are not warming up at all.

For example, on Kaineng, on gw2stuff, at 22:26 EST, it says Gloem Mark II is warming up and in “Help gather kelp” stage. In contrast, 5 minutes later, the wiki says that the warming up event is up (and it is accurate).

Same server, same time, on guildwarstemple.com, it says Shadow Behemoth is warming up. I’m there and that’s totally not the case.

Maybe it’s an issue with the individual tools, maybe there’s a problem with the API. I just want the information out there.

Primal Zed.9714:

I’ve been using gw2stuff.com and guildwarstemple.com for dragon/bonus chest event timers and they both seem screwy tonight. They are reporting some events in warm up that are not warming up at all.

For example, on Kaineng, on gw2stuff, at 22:26 EST, it says Gloem Mark II is warming up and in “Help gather kelp” stage. In contrast, 5 minutes later, the wiki says that the warming up event is up (and it is accurate).

Same server, same time, on guildwarstemple.com, it says Shadow Behemoth is warming up. I’m there and that’s totally not the case.

Maybe it’s an issue with the individual tools, maybe there’s a problem with the API. I just want the information out there.

I don’t know gw2stuff or temple timers to show a notification for “warming up.” I think you’re getting the phrasing mixed up.

(If the golem mk 2 chain is in the ‘harvest kelp’ event, it’s because the ‘disable containers’ event failed and i dont’ think it’ll get to the actual golem.)

In the events web service, the “warmup” status can last for a very long time, and shouldn’t be taken to mean that the event’s start is imminent. It’s better to just of the “warmup” status to mean “inactive.”

Cliff Spradlin.3512:

The live response team checked up on this. One of the events listed has a bug, but the others just haven’t met required pre-conditions to start.

Thanks for the detailed report!

Katz.5143:

The live response team checked up on this. One of the events listed has a bug, but the others just haven’t met required pre-conditions to start.

Thanks for the detailed report!

Could you guys check on the required conditions for those. I rarely see those events up anymore and they are fun to do. Can’t they be tweaked to show up more often? Especially the rogue bull, its a lot of fun. I don’t think I’ve ever gotten to do the bandit stealing blueprints one.

Musha.4025:

The live response team checked up on this. One of the events listed has a bug, but the others just haven’t met required pre-conditions to start.

Thanks for the detailed report!

Could you guys check on the required conditions for those. I rarely see those events up anymore and they are fun to do. Can’t they be tweaked to show up more often? Especially the rogue bull, its a lot of fun. I don’t think I’ve ever gotten to do the bandit stealing blueprints one.

Is it possible for you to please tell us what the conditions are to push these events out of preparation state and into active?

Also, in addition to the above-listed events in Queensdale, I have a list of other events that are in a state of perpetual preparation or inactive status:

Queensdale
http://wiki.guildwars2.com/wiki/Drive_the_bandits_away_from_the_windmill
http://wiki.guildwars2.com/wiki/Defend_Farmhand_Nevin_as_he_transports_his_cocooned_friend_to_safety
http://wiki.guildwars2.com/wiki/Kill_the_river_drake_broodmother
Plains of Ashford
http://wiki.guildwars2.com/wiki/Answer_lore_questions_to_draw_out_a_challenger_from_the_legions_for_a_duel
http://wiki.guildwars2.com/wiki/Drive_away_the_hungry_hawkeye_griffon_trying_to_steal_charr_cubs
http://wiki.guildwars2.com/wiki/Stop_thieves_from_stealing_Pitmaster_Portersmoke%27s_barbecue
http://wiki.guildwars2.com/wiki/Destroy_the_newly_emerged_Flame_Legion_camp
http://wiki.guildwars2.com/wiki/Join_Engineer_Marinus_on_his_maintenance_patrol
http://wiki.guildwars2.com/wiki/Help_Marik_Grimeclaw_safely_deliver_his_report_to_Tela_Range
http://wiki.guildwars2.com/wiki/Kill_the_Flame_Legion_Ritualists_to_stop_their_summoning_of_embers
Caledon Forest
http://wiki.guildwars2.com/wiki/Destroy_the_Risen_blockades_outside_of_Wardenhurst
http://wiki.guildwars2.com/wiki/Drive_the_cave_spiders_away_from_Grenbrack_Delves
http://wiki.guildwars2.com/wiki/Rescue_sylvan_pups_from_their_troll_captors
http://wiki.guildwars2.com/wiki/Defeat_the_enraged_troll_king
Metrica Province
http://wiki.guildwars2.com/wiki/Prevent_Inquest_thieves_from_stealing_boxes_of_golem_parts_and_fleeing_Soran_Draa
http://wiki.guildwars2.com/wiki/Help_Keela_unmask_the_cheats_trying_to_gather_data_at_the_chess_tables_before_they_escape
http://wiki.guildwars2.com/wiki/Investigate_Inquest_activity_in_the_Golemagical_Institute
http://wiki.guildwars2.com/wiki/Destroy_the_experimental_Inquest_golem
http://wiki.guildwars2.com/wiki/Slay_the_King_Hermit_Crab_that_escaped_from_Splorg_Metamystics
Wayfarer Foothills
http://wiki.guildwars2.com/wiki/Protect_Shaman_Velja_while_she_recovers_the_kidnapped_snow_leopard_cubs_from_the_dredge
http://wiki.guildwars2.com/wiki/Stop_the_enraged_jotun_from_crushing_the_Bear_shrine
http://wiki.guildwars2.com/wiki/Kill_the_jotun_leader,_Naddoddur
Blazeridge Steppes
http://wiki.guildwars2.com/wiki/Defeat_the_renegade_charr
Sparkfly Fen
http://wiki.guildwars2.com/wiki/Destroy_the_Nightmare_Court%27s_thorn_wolves

Can you please check to see if these events are bugged? If they are not bugged, can you please tell us how each is activated?

Musha.4025:

Also, can you please explain what the difference between a world not being listed after clicking “fetch” and an event being shown on a world as inactive?