In-Game Overlay Objects (Full-Screen Mode)
ifoxe.4890:
Well , that’s not directly related to the API but on developer programs.
Playing a little with Java and the Event API Anet recently published , tryd to create some transparent Frames over GW2 running in full-screen window or windowed. After playing with those items i found there is a significant performance degradation of FPS. Investigated a little and found that .Net and other Lenguages that create Frame over Windows have exactly the same problem.
So investigated a little more on Mumble code , Fraps, and other APP’s that have support for Overlay Objects on in-game full-screen mode. Found a guy called Matt’s that created an API to do what Mumble do . As He specifies in his website the Direct3D 9 API Interceptor can do what i was looking for , intercept GW2 objects and giving me the option to implement my own Overlay object without ( i hope ) any performance degradation and Full-Screen Mode support.
Well , so my question is , any1 have any development running on for that kind of implementations?
Boogeh.2105:
Hey ifoxe,
I’d like to refer you to a post I made earlier today: https://forum-en.guildwars2.com/forum/community/api/Overwolf-s-In-Game-GW2-Apps-and-App-Contest/first#post2181735.
Although you’ll be limited to a browser window for now, it does have a transparency feature, and we’re working on adding borderless windows in future SDK versions.
ifoxe.4890:
Hey ifoxe,
I’d like to refer you to a post I made earlier today: https://forum-en.guildwars2.com/forum/community/api/Overwolf-s-In-Game-GW2-Apps-and-App-Contest/first#post2181735.
Although you’ll be limited to a browser window for now, it does have a transparency feature, and we’re working on adding borderless windows in future SDK versions.
Hello Boogeh,
Thx a lot for your info.