SlippyCheeze.5483:

The MumbleLink shared memory segment makes it possible to get most of the location of the character in order to display a live map outside the game.

It doesn’t seem to have the “floor”, or a useful Z (eg: vertical) position. Would it be possible to add that – at least the floor, so that maps can show the correct tileset when moving up and down? That would be extremely useful…

Lawton Campbell.8517:

The avatar position should have a usable z coord; I can look into adding the current floor id to the JSON blob. Tracking issue.

SlippyCheeze.5483:

<3 thank you so much! I’ll recheck why I thought the Z coord was a stub, and see if I can’t figure out what I screwed up there.

ProperDave.7425:

Yes – much appreciated Lawton!
This will be a fantastic addition to the API. At the moment I’ve been best-guessing layers by pre-recording z-positions in different maps.

Reincarnated.1754:

This would be nice.
atm I use z-positions that I have saved for each map.
I haven’t recorded any for the dungeons yet so this would be very much appreciated.