Skin Items don't have default_skin IDs?
AfterXII.2761:
Hey Lawton/Pat,
I was wondering if it were at all possible to add a ‘default_skin’ id to skin consumable unlock items like ‘Chaos Axe Skin’
https://api.guildwars2.com/v2/items/67034
I noticed that skin item consumables do not have this attribute and it would be extremely helpful as I’m currently building a tool that will allow users to see how much the skins they’re missing will cost on the TP.
Sincerely,
RebornGeek
Lawton Campbell.8517:
Ah, yeah, that would be useful.
AfterXII.2761:
Ah, yeah, that would be useful.
Indeed! If/When you guys decide to implement this, do let me know and I can start coding up necessary changes.
Sariel V.7024:
This could be interesting. Remember that a lot of skin items aren’t available through the TP.
Lawton Campbell.8517:
This is now in the release pipeline somewhere. Transmutations will have a details.skins array which contains a list of skin ids that the consumable unlocks (since some consumables unlock multiple skins — like the Wintersday Earmuffs).
queicherius.2563:
That is good news. Right now it’s a bit strange grabbing the propper items for skins (trying to parse names as well and what not).
Lawton Campbell.8517:
That is good news. Right now it’s a bit strange grabbing the propper items for skins (trying to parse names as well and what not).
Hah yeah I was just looking at the wardrobe section and wondering where you were getting the skin unlock data from. Figured you might have hand-curated all the data until I read the reddit thread.
Soon.
(EDIT: actually maybe not soon. I don’t know what the release schedule looks like nor which release the change will make it into).