AfterXII.2761:

Hey Lawton/Pat,

I was wondering if it were at all possible to add a ‘default_skin’ id to skin consumable unlock items like ‘Chaos Axe Skin’

https://api.guildwars2.com/v2/items/67034

I noticed that skin item consumables do not have this attribute and it would be extremely helpful as I’m currently building a tool that will allow users to see how much the skins they’re missing will cost on the TP.

Sincerely,
RebornGeek

Lawton Campbell.8517:

Ah, yeah, that would be useful.

AfterXII.2761:

Ah, yeah, that would be useful.

Indeed! If/When you guys decide to implement this, do let me know and I can start coding up necessary changes.

Sariel V.7024:

This could be interesting. Remember that a lot of skin items aren’t available through the TP.

Lawton Campbell.8517:

This is now in the release pipeline somewhere. Transmutations will have a details.skins array which contains a list of skin ids that the consumable unlocks (since some consumables unlock multiple skins — like the Wintersday Earmuffs).

queicherius.2563:

That is good news. Right now it’s a bit strange grabbing the propper items for skins (trying to parse names as well and what not).

Lawton Campbell.8517:

That is good news. Right now it’s a bit strange grabbing the propper items for skins (trying to parse names as well and what not).

Hah yeah I was just looking at the wardrobe section and wondering where you were getting the skin unlock data from. Figured you might have hand-curated all the data until I read the reddit thread.

Soon.

(EDIT: actually maybe not soon. I don’t know what the release schedule looks like nor which release the change will make it into).