TorquedSoul.8097:

Since the auto upgrades will be going away, will the tier of objectives be available in the WvW match endpoints?

Lawton Campbell.8517:

I don’t recall if you can see the upgrade status of enemy objectives in-game, but if you can’t I’ll need to talk to people before I can commit to exposing them via API. I’ve got an existing github issue for this feature.

Delois.3974:

I don’t recall if you can see the upgrade status of enemy objectives in-game, but if you can’t I’ll need to talk to people before I can commit to exposing them via API. I’ve got an existing github issue for this feature.

Unless * changed today, as of last night you can see all there guild upgrades including CD’s. (I remember checking to see how long they had till they could E-WP again)

*it, (removed because of kitten)

Nabrok.9023:

The same could be accomplished with a “successful_yaks” field. For towers/keeps/castles this would be the number that arrived, and for camps it would be the number that reached their destination.

Lawton Campbell.8517:

The same could be accomplished with a “successful_yaks” field. For towers/keeps/castles this would be the number that arrived, and for camps it would be the number that reached their destination.

IIRC it’s stored as a number representing how much supply has been committed towards the upgrade (e.g., by workers carrying supply around) — I think the only difference is that yaks arriving now is what’s contributing the supply. It’s been awhile since I looked through that, so it might have changed since, but might as well expose that if we’re exposing current upgrades, I think.

TorquedSoul.8097:

The same could be accomplished with a “successful_yaks” field. For towers/keeps/castles this would be the number that arrived, and for camps it would be the number that reached their destination.

This would be ideal for those of us that analyze data as well as scored kills and stomps.